whit10 wrote:oh yeah. DR 5 but that's some mighty big damage they're dealin'
15 and 12? I am +19 on my greatsword, before the 2d6
whit10 wrote:oh yeah. DR 5 but that's some mighty big damage they're dealin'
navyik wrote:navyik wrote:Hearing the whinney and hollerin' from above, jp will stowe the shotgun on his hip and unshoulder his carbinñe. "We gotd gompahnee..."
Chris wrote:
**hey Mr. GM, I looked up attack of opportunity, since D&D and Pathfinder never granted AoO for ranged attacks. I see the following on page 231, but maybe there are revised rules elsewhere?
»» You fire a ranged weapon while adjacent to a foe.
»» You use a magic ability while adjacent to a foe. Abilities marked
with an M are magic abilities.
»» You move while adjacent to a creature larger than you. The
opportunity attack is resolved as an immediate action prior to you
moving.
so unless this Illixid is large, I don't think he gets an AoO on me
navyik wrote:So is the carriage coming AT jp or veering towards him. Can he see any of the combatants?
navyik wrote:Do the balloons passengers experience difficulty withtheir actions as well?
whit10 wrote:Attacks of opportunity are usually for melee only due to proximity and movement. Pathfinder allows them with missile weapons at Point Blank range but only with a special feat. I think it's all wrapped up in distance between targets, for instance... you normally only get an AoO when a target moves through a threatened space or tries to disengage (unless the target tumbles or takes a five foot step)
Robyo wrote:the cyber-illithrix fires twice at Auren:
1) 14 vs Ref = 17 damage
2) 16 vs Ref = 14 damage
As a move action, he stows the zap gun. His tendrils flair.
Robyo wrote:Chris wrote:
**hey Mr. GM, I looked up attack of opportunity, since D&D and Pathfinder never granted AoO for ranged attacks. I see the following on page 231, but maybe there are revised rules elsewhere?
»» You fire a ranged weapon while adjacent to a foe.
»» You use a magic ability while adjacent to a foe. Abilities marked
with an M are magic abilities.
»» You move while adjacent to a creature larger than you. The
opportunity attack is resolved as an immediate action prior to you
moving.
so unless this Illixid is large, I don't think he gets an AoO on me
It is in the rules, but personally, it seems like the whole denial of ranged attacks for AoO's, is about acquiring some sort of balance between ranged and melee attacks. From a simulationist viewpoint (which I thought most rpgs were designed to be), it's hard to argue that someone couldn't shoot someone at point-blank range. BTW, the rules do allow for melee attacks to be made with ranged weapons. A smack with a butt of a rifle, or a longbow.
However, Auren wasn't actively moving away or past the illithrix. He popped his head up and looked around, making a perception skill check. Usually (but not always) a skill check is a standard action. It can be a move or swift action, with a -10,-20 "rushed" penalty, respectively. I didn't give you the penalty, but I gave him the AoO.
It's no biggie. The illithrix could have hit Auren with his rifle, but he doesn't (I'd have to recalculate anyways). So no damage yet, but his turn is coming up...
navyik wrote:Jp fires twice on the pilot:
19+7=26
Dmg=13
12+7=19
Dmg=24
Then he tumbles off the rocks toward the cliff he fell down earlier.
Acro check: 13+6=19
Robyo wrote:
But I'm getting a headache from all this. Which is probably why the AoO rules are so light in this edition, not to mention the battlemat as completely optional. Remember the old days when enemies were "near" or "far"?
So no more AoO's for anyone, I'm done.
whit10 wrote:I think that's the first criticism of the battle mat that I've ever heard.
Could you update the map possibly, before Tommy takes his turn?
For the record (I'll confess Rob that I don't recognize 4th Edition, much like any sequel to Highlander)... Pathfinder does allow you to use guns as melee weapons. It's a 3rd level Gunslinger ability called Pistol Whip... you basically just attack them normally like you would with any other melee weapon and then do a d6 in damage.
Chris wrote:Robyo wrote:the cyber-illithrix fires twice at Auren:
1) 14 vs Ref = 17 damage
2) 16 vs Ref = 14 damage
As a move action, he stows the zap gun. His tendrils flair.
Auren does get an attack of opportunity against the cyber-illithrix since he is using a ranged wpn in my melee threat zone.
Greatsword attack
Result of the throw of dice "1d20 +11" :
19 + 11 = 30
damage
Result of the throw of dice "2d6 +19" :
5 + 2 + 19 = 26 +4 if evil alignment = 30
Auren takes 4 and 1 vitality if the illithrix survived my AoO which goes first.
Robyo wrote:I'm not against Opportunity Attacks. Seeing as how I'm the one who first initiated one in this encounter. I'm just not happy with the liteness of the rules in Radiance as written when they relate to AoOs. So it's another area to be houseruled.
»» You fire a ranged weapon while adjacent to a foe.
I like this, but agreed it's not written as clearly as it could be. "Threat zone" helps to differentiate.
I think in our case, the moment when Auren popped his head up through the trap door is when he got zapped. He could not get and AoO then, because he was still holding onto the ladder and I believe had his sword sheathed then, and making a perception check.
»» You use a magic ability while adjacent to a foe. Abilities marked
with an M are magic abilities.
This one I do not like. The only magic restriction I'm calling for is radiance powder required as a component for paragon and epic tiers.
»» You move while adjacent to a creature larger than you. The
opportunity attack is resolved as an immediate action prior to you
moving.
This rule I like, but the creature need not be larger, only same size or greater. (We can use reach rules for larger creatures). You can also resolve the attack with a ranged weapon. No feat-tax to do so. Finally, if you are proficient in a weapon, you can use it bluntly (bow, handle of a dagger/sword,pistol butt, etc).
This rule also cover disengaging from a fight, unless someone shifts.
whit10 wrote:Well I pretty much can't do jack then so... pick up my rifle and holster my pistol I guess.
that -5 to shooting into melee is really shitty IMO. Especially since there's no way for a Gunslinger to negate it (which makes no sense)
Actually, cancel that, drop my pistol and pick up the rifle and reload... I still have grit left so that might make a difference for next round.
Chris wrote:
*********************************************************************************************
Rob, I think you are telling a GREAT story so far and I really enjoy your style and dedication to maps, photos and details. I hope you didn't take my comments as an attack on you, but rather, as Josh noted, a general disappointment in how the rule was written. And yes, I have been accused of rules-lawyerin' on a few occasions. I am sorry and will try to keep it in check and enjoy the game.
********************************************************************************************
Chris wrote:Nevermind, I guess the pilot is dead.
Since this force field has just taken more damage than an elephant, Auren will try a different approach. (I don't have my radiance book here in rockford, so someone double check this)
Auren will attempt the combat maneuver 'knock out', whereby I forfeit all his usual attacks and make 1 roll vs each of the illithrix's defenses to try and knock him out. I know it takes 3 successes for a full KO, but there was some result for 2 I believe.
I am pretty sure it doesn't call for any damage to be rolled, just if the attacks succeed, so it should bypass his force field.
Move action - combat focus for +2
attack vs Fort
Result of the throw of dice "1d20 +9" :
12 + 9 = 21
attack vs Reflex
Result of the throw of dice "1d20 +9" :
20 + 9 = 29
Attack vs Will
Result of the throw of dice "1d20 +9" :
16 + 9 = 25
navyik wrote:Jp will do that... but not in the cave.
whit10 wrote:Tommy obviously sees the balloon going down... any change of taking an action to do a rope trick and lasso the sheriff?
navyik wrote:Swift action... prayer: the last resort of a scoundrel...
whit10 wrote:Tommy obviously sees the balloon going down... any change of taking an action to do a rope trick and lasso the sheriff?
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