Chris wrote:I think part of the difficulty with seeing the grenades is just the scale of the map, which is larger with smaller hex marking. But anything you can do to improve that is appreciated.
as for other feedback.... after our further discussions and another couple rounds, I am ready to terminate this simulation, if you both are.
Given my unfamiliarity with u5 still (book has been shipped finally) I would be willing to move onto whatever phase you deem is appropriate next. I am fine with more testing or with going straight into GIJOE campaign mode.
I would prefer starting on the lower end of levels, just to experience u5 a bit more, especially if we jump up tiers as you suggested earlier, but I will play with whatever starting req.s the GM wants.
All sounds good, I had intended for these targets to be easy, just to get the flow of play down - and agree we are getting a good enough picture. Lets have a discussion about it, specifically on the SR and VR vs Standard issues.
Thoughts on Simultaneous resolution? How might you change/refine it? What works, what does not? What else about it do you think needs refinement, and how?
Any feedback, short or long, is welcome.
I'll start a different discussion thread for theory and alternate game structure and such.
Just seeds for a future games thread:
I want to spend some time refining the GI JOE content further before playing it. Collaboration on world building/adventure & scenario design would be welcomed and enjoyed. Point being, I want to try to put things in place before launching into it with some thoroughly planned content.
If someone else wants to run a U5 game, Id play. I'd also run some kind of U5 with standard combat resolution with up to 3 players, or a bigger party with SR. Disaster/thriller/survival? Post-apocalypse? Supers? Cops vs Robbers?
I know @Alan doesnt feel resourced to do maps and such; If he wants to run any game, Ill contendly do maps and visuals/support products for a game rather than run a character. Could be a cool collaboration!